My Thoughts On The Halo 5 Opening Cinematic

My first reaction to the Halo 5 opening cinematic:

Hmm…. Interesting.

Now that I have had more time to think about it:

*Takes a deep breath*

OK. This trailer was cool. I was grinning with excitement throughout it. But I didn’t find it as awesome as others appear to have. For this reason: As someone pointed out on Facebook, the trailer looked very Marvel-esque. My point being: I’ve seen action like this before. More than once. More than twice. More than three times. So, after a while, action scenes have to do more in order to make me go “Wow….”

Another reason I wasn’t wowed is because, other than Buck, these characters are new to me. I don’t know them yet. Therefore I have no emotional investment in them yet, other than the fact that they’re human and they’re Spartans. I need more than that to care about them.

I liked seeing the Spartan Abilities in action, though. I use to think they were just a copy and paste of Advanced Warfare’s Exo Abilities, but I am glad to be shown how wrong I was. I liked seeing Locke and his team, too. They came across as an actual team of human beings — not a group of emotionless suits just following orders.

Halo 5’s story is going to have to work hard in order to impress me, though. I had high hopes for Halo 4, and though it took me almost three years, I finally realized how great that game’s story really was. It surpassed my expectations. A similar thing could happen with Halo 5. I will be judging every aspect of its story as soon as I am able to, applying all I know of storytelling.

I will also be comparing Halo 5’s story to other stories: Any story that has affected me in a positive way — made me cry, re-think choices I’d made, helped me through a dark time, opened my eyes to wonder and beauty.

If you want to know a few of the stories that have affected me in a positive way:

On a side note: I have found more emotion and power in this one YouTube video than in all I’ve seen in Halo 5 so far:

To me, characters — not action, lore, or world-building — are what give stories their power: If I don’t care about the characters, I don’t care what happens to them or the world they live in. I hope that 343 feels the same. They have shown me they feel that way with Halo 4.

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