Josh Holmes, executive producer of 343 Industries, recently spoke out on Halo Waypoint explaining the reason behind the decision as to why split-screen co-op was taken out of Halo 5: Guardians.
“The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio,” he said. “We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.”
“To move Halo’s gameplay forward and deliver a true next-gen experience, tough choices had to be made,” Holmes added. “Our decision was driven by a desire for scale, fidelity, and focus to ensure that we would deliver the best quality experience possible.”
“Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. Game development is a balancing act of resources, time, and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.”
In the comment section below, tell us your thoughts about the statement above. Was taking out split-screen co-op a good decision? Or is 343 Industries making a mistake?
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